About

Franklin Pride

- Head Developer

,

Game Designer

Franklin is a Business major who taught himself how to code in Unity and used that knowledge to sell tutorials on how to use the engine and pay his way through college. After college, he spent over nine years developing contract games, consulting, and tutoring individuals and companies in the use of Unity. He is a designer, programmer, and manager for software and games development with multiple released titles under his belt on mobile and PC/Mac.


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Virginia Howell

- Concept Artist, Game Designer, Writer

Virginia Howell has been working part-time as a concept artist for five years and regularly pursues hobbies like creating a language for dragon-kind, writing adventure games, and creating small novels. She is currently working multiple smaller projects in addition to taking our designs from scratch to full concept.

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Kelvin Liew - - - Lead Artist

Kelvin Liew is a professional games artist with over 20 years experience in both AAA and Indy game development. His first published title was Theme Park Inc on the PC! He has developed on PlayStation, Xbox etc... He currently works as Art Director for Engine House VFX on 'Back From The Dead Red', an animated feature film due for international cinema release. He has extensive experience in Unity, Unreal and developing for VR applications.